﻿using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace MechGame.Game.Leveling
{
    class SavePoint : DoorBase
    {
        private const float DoorSpeed = 4f;
        private const float ReactionRadius = 80;

        public SavePoint(ContentManager content)
            : base(content.Load<Texture2D>("Textures/save"), DoorSpeed, ReactionRadius)
        {
        }
    }
}
